Krat archive · Lies of P

Lies of P Weapons Guide

The blade carries damage and guard qualities; the handle carries the moveset and stat scaling. A good assembly makes both parts agree with the openings you can actually create.

Pinocchio fighting a puppet in the official Lies of P weapon showcase
Official game footageOfficial weapon assembly showcaseWatch trailer ↗

How Lies of P weapon assembly works

The short answer: choose a handle for its moveset and Motivity, Technique or Advance scaling, then attach a blade whose damage type, reach, weight and Fable Art fit those attacks. Upgrade levels belong to the blade, so an upgraded normal blade can be tested on several compatible handles.

BladeDamage endDamage profile, guard, weight and blade Fable Art.
HandleMoveset endAttack animations, scaling and handle Fable Art.
AssemblyCompatibilitySlash and stab must match the blade.
Special weaponFixed designCannot be separated like a normal weapon.
Do not ask which isolated part is “best.” A powerful blade on a handle with the wrong attack shape or scaling can lose more in missed hits and poor compatibility than it gains on the status screen.

Best early weapon: choose a dependable test, not a ranking

Weapon assembly becomes available after meeting Geppetto, through Eugenie at Hotel Krat or a Stargazer. Before spending upgrade materials, keep one familiar blade current and test new handles against the same enemy route.

If you keep failing because…Test this changeKeep the weapon only if…
Your punish starts too slowlyA handle with a shorter light or charged openingThe attack lands while preserving stamina for defense
You miss mobile targetsMore forward travel, reach or a wider reliable motionThe familiar route produces fewer empty swings
Guarding drains too much recoverable healthA blade with guard qualities that better fit the planYou can recover Guard Regain without taking a second hit
You cannot create the stagger punishA charged heavy motion you can actually confirmIt reaches the white Groggy window consistently

The useful early weapon is the one whose shortest punish, charged stagger attack and two Fable Arts you can explain. Displayed attack alone cannot tell you whether those actions fit the encounter.

Boss weapons, special weapons and Rare Ergo

Normal weapons are assembled from blades and handles. Special weapons are fixed designs and should not be planned as if their parts can be separated. The current Overture update also adds a warning before Rare Ergo is used or sold.

Safe Rare Ergo rule: do not consume or sell it just to gain immediate Ergo. Keep it until you have checked the special reward you intend to obtain. The warning protects the decision; it does not choose the reward for you.

This page does not publish a “best boss weapon” ranking without a defined build, upgrade state and encounter. Compare a special weapon with the same five-minute test used for normal assemblies: shortest punish, stagger tool, Fable Art use, reach and full-route resource cost.

Match slash and stab before comparing damage

Handles contain individual attack motions. Blades are suited to slashing, stabbing or both. Check the attack-type indicators on the assembly screen: a poor match reduces the value of that motion even when the displayed attack number looks attractive.

CombinationWhat it changesWhat to test
Long blade + quick handleAdds reach and weight to a fast movesetWhether recovery and stamina still fit the opening
Heavy blade + slow handleEmphasizes guard and committed stagger pressureWhether the charged attack can actually be confirmed
Stab blade + thrust handleAligns narrow attack type and forward reachTracking against mobile targets and corridor control
Elemental blade + Advance handleBuilds around elemental damage and Advance scalingTarget resistance and whether the handle supports the plan

Reach also changes after assembly. A small blade on a sweeping handle may preserve the animation but shorten the point where it connects; a large blade can add reach while increasing weight and recovery pressure.

Motivity, Technique, Advance and cranks

ScalingUsually supportsDo not assume
MotivityStrength-oriented physical setups and heavier handlingThat every Motivity handle is automatically slow
TechniqueDexterity-oriented physical setups and responsive movesetsThat light attacks always mean low stagger pressure
AdvanceElemental damage and Legion-oriented utilityThat an elemental blade works on a handle with poor Advance support

A crank alters a handle's scaling. Use one only after the handle's moveset has passed your field test and your levels support the new scaling direction. A crank does not repair incompatible slash or stab motions, and it does not turn every assembly into an upgrade.

Clean investment order: test the handle, attach a compatible upgraded blade, confirm the full encounter, then use a crank if the handle is staying in the build.

A five-minute weapon test before upgrading

  1. 01
    Use the light and heavy strings

    Mark which attacks move forward, sweep sideways, thrust narrowly or lock you into a long recovery.

  2. 02
    Find the shortest punish

    Choose one attack that lands after a small opening without consuming the stamina needed for defense.

  3. 03
    Confirm the stagger tool

    Test the charged heavy motion you will need when a white Groggy outline appears.

  4. 04
    Use both Fable Arts

    Every assembled normal weapon combines one blade art and one handle art. Decide when each art belongs in the actual combat loop.

  5. 05
    Fight a familiar route

    Compare hit rate, guard recovery, stamina and healing use across a complete encounter—not one large number.

Decide where the next upgrade material goes

Result of the field testDecisionReason
The blade lands reliably on several compatible handlesKeep the blade currentIts upgrade level follows it when you change normal handles.
The handle misses, recovers too slowly or conflicts with slash/stabChange the handle firstMore blade damage does not repair the wrong moveset.
The moveset works but scaling does not match the buildConsider a crank after testingA crank is an investment in a handle you have already chosen to keep.
The only appeal is one large status-screen numberDo not spend yetReach, stamina, guard and confirmed openings still need a full-route test.

Choose a Legion Arm for one clear job

Legion Arms are a separate utility layer and can be swapped to suit the encounter. Choose by the repeated problem rather than by spectacle.

  • Space closing: use an Arm that helps reach an enemy your weapon repeatedly misses.
  • Elemental pressure: match the Arm to a confirmed enemy vulnerability rather than using one element everywhere.
  • Control or defense: value a reliable opening or safe reset when the weapon already supplies enough damage.
  • Resource test: compare Legion consumption across the full route, not only the strongest activation.

Common weapon-building mistakes

  • Combining a slash-focused blade with thrust motions, or the reverse, without reading the compatibility indicators.
  • Judging only displayed attack while ignoring reach, recovery, guard performance and stamina.
  • Using a crank before deciding whether the handle's moveset belongs in the build.
  • Upgrading several normal blades evenly instead of keeping one dependable option current.
  • Changing the blade, handle, Legion Arm and strategy simultaneously, leaving no readable comparison.
  • Treating special weapons as if they can be disassembled like normal blade-and-handle weapons.

Lies of P weapons FAQ

Does the blade or handle determine the moveset?

The handle determines normal and charged attack animations. The blade changes damage qualities, reach, weight, guard behavior and the blade Fable Art.

Can I move an upgraded blade to another handle?

Yes. Normal weapon upgrade levels belong to the blade. Test it on another compatible handle without repeating the blade upgrade.

What do Fable Arts come from?

An assembled normal weapon has two: one from the blade and one from the handle. Both should have a defined use in your build.

When should I use a crank?

After the handle's moveset has proven useful and you know whether Motivity, Technique or Advance is the scaling direction you intend to support.

Official sources

This guide uses official game, platform and trailer material for published facts. Exact damage values, drop rates and unverified unlock conditions are intentionally excluded.