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Mega Man: Dual Override makes Proto Man a second playable hero

Capcom's new character breakdown confirms two different combat and progression approaches while leaving live balance open.

Mega Man and Proto Man in official Dual Override key artwork
News imageOfficial character key artwork · official public materialOpen source ↗

What happened

Capcom revealed Proto Man's playable systems on September 16.

The official post describes his Shield Actions, heat cost and Custom Chips.

The practical change: Compare Proto Man's close-range shield tradeoff with Mega Man's longer-range playstyle; do not treat prelaunch chips as a solved best build.

What is confirmed

  • Proto Man's Proto Buster is short-range and strong at point blank; his shield has offensive and defensive actions.
  • Repeated special actions can overheat him.
  • The game has more than 50 Custom Chips and a temporary Override state.

What this means for players

Players can choose between close-range risk and Mega Man's longer-range attacks.

The heat mechanic and post-Override vulnerability make ability timing part of the decision.

What is still unconfirmed

No exact release day, damage table, full chip unlock order or optimal build is established by the September 16 post.

What to do next

  1. 01
    Wishlist the official store listing if interested.
  2. 02
    Watch for the final release date and demo details.
  3. 03
    Test heat and chip combinations only in the playable build.

Official source and image record