Deep North fieldbook · reviewed Sep 27, 2026

Valheim 1.0

Deep North is live. This fieldbook starts with the decisions that can cost a save or a wasted expedition: world generation, unsupported mods, crossplay, save sync and the real Mechanical Spring route.

A rider crosses the snowy Deep North beneath an aurora in an official Valheim screenshotAvailable nowVersion 1.0 · Deep North · full crossplay

Direct answer

Back up first. Choose the world second. Sail north third.

Old saves still load in 1.0, but new biome terrain only generates correctly in unexplored areas. Iron Gate recommends a new world for the intended experience even though continuing is supported.

Four player decisions

Use the guide that matches the current risk.

Each permanent page answers one task: start 1.0, connect platforms, craft a searched item, or protect an existing world.

Evidence boundary

Live facts, with community data labelled.

Iron Gate establishes the release, crossplay, save behavior and mod boundary. The Mechanical Spring recipe is identified as community-maintained data because the official 1.0 notes do not publish it.

1.0 release
September 9, 2026
New biome
Deep North
Players
1–10
Crossplay
All supported platforms
Permanent guides
5 task pages

Primary sources

Facts checked at Iron Gate