St. Amelia field guide · reviewed Sep 24, 2026
Silent Hill: Townfall
A spoiler-light field guide for Simon Ordell's first-person journey through St. Amelia. Three permanent tasks turn official launch and gameplay evidence into usable CRTV, survival and PS5 setup routines without inventing puzzle solutions.
Released September 24, 2026Signals · fog · survivalDirect answer
Check the threat before solving the room.
Listen first, use the CRTV and peek controls to expose only the information you need, then decide whether to search, hide, run or fight. The device supplies evidence; it does not solve every puzzle or make Simon safe.
Three player tasks
Pick the problem in front of you.
Each page serves a distinct need: read signals, survive encounters or configure the PS5 experience.
CRTV01Permanent guideCRTV & puzzle signals
A spoiler-light routine for scouting threats, tuning weak signals and separating confirmed clues from guessed puzzle solutions.
Open guide ↗
Survival02Permanent guideCombat, stealth & threat checks
A survival loop for checking blind spaces, deciding whether to hide or fight, and recovering when an enemy spots Simon.
Open guide ↗
PS5 setup03Permanent guideControls, audio & settings
A setup order for 3D audio, DualSense feedback, motion aiming, CRTV tuning and map handling without inventing performance modes.
Open guide ↗Evidence boundary
A launch-day survival fieldbook, not a solved walkthrough.
Konami and official PlayStation material establish the released platforms, first-person systems, CRTV, puzzle philosophy, survival choices and PS5 features. Exact codes, full routes, enemy statistics, weapon locations and performance-mode claims remain outside this guide until they can be checked in the released build.
- Release
- September 24, 2026
- Platforms
- PS5 · Steam · Epic
- Setting
- St. Amelia, Scotland
- Perspective
- First person
- Permanent guides
- 3 task pages
Primary sources
Facts checked at Konami and PlayStation
Release date, PS5/Steam/Epic platforms, self-contained scope, CRTV and survival systems.
Konami · Checked Sep 24, 2026CRTV, stealth, hiding, environmental clues, map exposure and demonstrated PS5 controls.
PlayStation · Checked Sep 24, 20263D audio, ray-traced lighting, haptics, adaptive triggers and customizable motion controls.
PlayStation · Konami · Screen Burn · Checked Sep 24, 2026Demonstrated first-person combat, blocking, counters and scarcity boundary.
PlayStation · Checked Sep 24, 2026