Official evidence · reviewed Sep 24, 2026

Silent Hill: Townfall PS5 controls, audio and settings guide

A setup order for 3D audio, DualSense feedback, motion aiming, CRTV tuning and map handling without inventing performance modes.

Simon approaches the fogbound St Amelia memorial in Silent Hill Townfall
Official Silent Hill: Townfall screenshot published by Konami and PlayStation.

Direct answer

Configure one sensory system at a time: start with headphones or a 3D-audio-compatible output, test haptics and adaptive triggers, then enable motion aiming or CRTV tuning only if they improve control. Townfall exposes motion options in its menu, so gyro is a choice rather than a requirement.

Evidence boundary: This page covers PS5 features and demonstrated default inputs. It does not claim unconfirmed performance modes, frame-rate targets, platform-wide button parity or one optimal sensitivity value.

Do this first

  1. 01
    Set the PS5 audio output to match the device you are actually using, then test directional cues in a safe area.
  2. 02
    Keep haptics on for the first test because the CRTV can pulse when a new enemy is nearby.
  3. 03
    Test adaptive triggers with both a firearm and an ordinary interaction before deciding whether the resistance helps.
  4. 04
    Enable motion aiming or CRTV tuning separately; lower sensitivity or disable the option if fine control becomes less stable.
  5. 05
    Practise raising and lowering the map or CRTV quickly because each can block part of the scene while danger keeps moving.

Start with audio

The developers say first-person vision makes sound crucial, and Townfall uses custom 3D audio to position nearby threats. Match the console output to headphones, television speakers or the connected sound system before judging whether a cue is missing.

Test direction and distance with one repeatable ambient or enemy sound. Increasing volume cannot fix an incorrect output path, and this guide does not claim a universal equalizer preset.

Separate haptics from trigger resistance

DualSense haptics communicate surfaces, weather and approaching threats, while adaptive triggers vary the feel of weapons and interactions. Test them separately so a strong trigger effect is not mistaken for a haptic problem.

The CRTV can provide a haptic pulse when a new enemy is nearby, but that warning supplements the display and audio; it does not prove the rest of the route is clear.

Simon stands on a foggy road in St Amelia in an official Silent Hill Townfall screenshot
Official gameplay screenshot supporting the adjacent player decision.

Tune motion controls and held tools

Motion controls can assist firearm aiming, move the held map and fine-tune the CRTV. The September feature article says the options are customizable in the menu, so players who experience drift, fatigue or discomfort can change or disable them.

The PS5 demonstration uses L1 for the CRTV, Triangle for the map, Circle to crouch, and R1 with the right stick to lean. These are demonstrated defaults, not a promise that remapped layouts or other platforms use identical buttons. No checked official source defines named performance modes or exact frame-rate targets, so this page does not invent them.

Official sources