Direct answer
Configure one sensory system at a time: start with headphones or a 3D-audio-compatible output, test haptics and adaptive triggers, then enable motion aiming or CRTV tuning only if they improve control. Townfall exposes motion options in its menu, so gyro is a choice rather than a requirement.
Evidence boundary: This page covers PS5 features and demonstrated default inputs. It does not claim unconfirmed performance modes, frame-rate targets, platform-wide button parity or one optimal sensitivity value.
Do this first
- 01Set the PS5 audio output to match the device you are actually using, then test directional cues in a safe area.
- 02Keep haptics on for the first test because the CRTV can pulse when a new enemy is nearby.
- 03Test adaptive triggers with both a firearm and an ordinary interaction before deciding whether the resistance helps.
- 04Enable motion aiming or CRTV tuning separately; lower sensitivity or disable the option if fine control becomes less stable.
- 05Practise raising and lowering the map or CRTV quickly because each can block part of the scene while danger keeps moving.
Start with audio
The developers say first-person vision makes sound crucial, and Townfall uses custom 3D audio to position nearby threats. Match the console output to headphones, television speakers or the connected sound system before judging whether a cue is missing.
Test direction and distance with one repeatable ambient or enemy sound. Increasing volume cannot fix an incorrect output path, and this guide does not claim a universal equalizer preset.
Separate haptics from trigger resistance
DualSense haptics communicate surfaces, weather and approaching threats, while adaptive triggers vary the feel of weapons and interactions. Test them separately so a strong trigger effect is not mistaken for a haptic problem.
The CRTV can provide a haptic pulse when a new enemy is nearby, but that warning supplements the display and audio; it does not prove the rest of the route is clear.

Tune motion controls and held tools
Motion controls can assist firearm aiming, move the held map and fine-tune the CRTV. The September feature article says the options are customizable in the menu, so players who experience drift, fatigue or discomfort can change or disable them.
The PS5 demonstration uses L1 for the CRTV, Triangle for the map, Circle to crouch, and R1 with the right stick to lean. These are demonstrated defaults, not a promise that remapped layouts or other platforms use identical buttons. No checked official source defines named performance modes or exact frame-rate targets, so this page does not invent them.
Official sources
3D audio, ray-traced lighting, haptics, adaptive triggers and customizable motion controls.
PlayStation · Konami · Screen Burn · Checked Sep 24, 2026Demonstrated PS5 inputs, map exposure, CRTV haptic warning and motion aiming.
PlayStation · Checked Sep 24, 2026Gyro use for aiming, map and CRTV plus the role of 3D audio.
PlayStation · Konami · Screen Burn · Checked Sep 24, 2026