Do this first
- 01Mark the active zone and identify where allied players are massing.
- 02Agree on one transport or support task in proximity voice.
- 03Drop teammates where they can safely enter, not just near the icon.
- 04Secure cover before reviving; do not feed a second casualty.
- 05Recheck scoring and zone movement, then repeat or change role.
Make the team's next arrival easier
BULKHEAD explicitly rewards transporting friendlies to the zone. A short, successful trip with allies who can enter is more useful than a long empty vehicle patrol.
Before driving or flying, verify the currently active Control Zone and a landing or drop-off route. Randomized objective locations mean a good route in the previous life may now be irrelevant.
Revive for continuation, not a statistic
Revives are an official cash-earning team action. First find cover and a realistic escape. A revive that leaves both players exposed can remove two bodies from the next contest.
Communicate what you saw: direction of fire, blocked approach and whether a vehicle threatens the exit. Proximity voice is a documented feature, but do not assume every teammate can hear you across the map.

Choose building or destruction for a purpose
The publisher describes forward operating bases, fortifications, destructible structures and heavily armored vehicles. Fortify a chokepoint only if it guards a current approach; open a wall only if the team can exploit the new route.
A support role is valuable when it changes the count inside the zone or preserves a route into it. Count teammates in the objective rather than treating construction or vehicle damage as the end goal.
Keep roles flexible
When the active zone moves, switch the task: a former defense group may need a ride; a driver may become infantry. Cash and XP rewards follow team actions, but patch changes can shift their relative efficiency.
This is a squad decision framework, not a claim about exact maps, seat counts, repair values or an unverified mission mode. Check the live client for current controls and prices.
Official sources
Current mode, objectives, cash, loadouts, vehicles, logistics and Early Access scope.
BULKHEAD / Team17 · Checked Sep 20, 2026Publisher gameplay overview and original in-game visual material.
Team17 · Checked Sep 20, 2026
