Do this first
- 01Form the full three-player Egg Heist team.
- 02Assign a lead, support task and regroup call.
- 03Confirm the current objective before splitting up.
- 04Leave when the agreed risk limit is reached.
- 05Run crops and decoration in Homeland as a separate checklist.
Give Egg Heist a team plan
The official launch guide describes Egg Heist as a three-player team mode. Treat communication and role coverage as the first requirement, not an endgame build assumption.
Agree on a regroup point and exit call before pressure rises. If the live objective differs from an old video, follow the client.
Control the risk window
A team that continues without a shared threshold can lose more than it gains. Decide what evidence will trigger a regroup or exit.
Record failures by cause—route, timing, role coverage or execution—before changing the entire team.

Keep Homeland separate
Homeland supports crops, decoration and Aniimo interaction. Start with a functional area, then add cosmetic goals after the routine works.
The official material does not say that a specific decoration produces a universal combat advantage. Do not merge the two loops without live evidence.
Check the updated mode and Home rules
The developer's launch-version note adds a high-difficulty Chaos Mode and more obtainable egg types to Operation: Egg Heist. It does not document a universal safest route, so use the objective and rules shown in the current client.
Home now spans multiple areas and supports house building, more furniture, shared furniture-group codes and improved orders. RV dispatches may produce eggs with the Prismana trait; this is a chance, not a guaranteed output.
