Choose element after the target, not before
An element can be valuable on one part and poor on another, and a monster state can change which hitzone you can reliably reach. Weapon attack frequency, actual aim, skill uptime and the physical alternative all affect the final result. One elemental build cannot be declared best for every weapon and monster.
The five-element matchup matrix
Each completed row will connect an element to a named monster, part, state, weapon type, loadout, physical control and dated test result. The matrix stays blank rather than filling itself with community guesses.
Run a matched physical control
- 01Confirm the hitzone
Capture the target part and state from the current Hunter’s Notes.
- 02Match the loadouts
Keep progression access, reinforcement, food, buffs and comfort as comparable as possible.
- 03Use the same hunt
Record at least five runs for the elemental candidate and physical control.
- 04Explain the difference
Publish median time, range, hit part, skill uptime and every major interruption.
What is published and withheld
| Layer | Status |
|---|---|
| Five-element navigation | Published |
| Comparison method | Published |
| Monster-part matrix | Awaiting Hunter’s Notes capture |
| Exact loadouts and results | Awaiting smithy rebuild and matched tests |