What happened
Bit Reactor published “Welcome Operators” on August 27 and described Zero Company as a finished Star Wars tactics game now ready for players. The title is available on PC, PlayStation 5 and Xbox Series X|S.
The actionable change: pre-release speculation can now be replaced with release-build campaign, combat and support information.
What the launch material confirms
Choose campaign rules before pressing Start
Permadeath and Beskar Mode cannot be changed after a campaign begins. With permadeath enabled, an Operator who accumulates three injuries is permanently removed. Hawks instead causes an immediate mission failure when defeated.
PC players should also know that Steam is native, 21:9 ultrawide is supported, and controllers still require keyboard input for some text fields. EA says the game is not Steam Deck Verified at launch.
What is still unannounced
EA does not currently announce DLC or a post-launch roadmap, and there is no official mod support plan. The FAQ also says there are no plans for additional monetization or microtransactions at this time. Those statements describe the current launch position, not a permanent promise about every future business decision.
What players should do next
- 01Choose difficulty and permadeath deliberately
Changing either later requires a new campaign.
- 02Learn AP before copying a build
Every Operator has three AP, and weapon class changes attack cost and range.
- 03Build by mission role
Cover access, control, damage and recovery before chasing a tier list.
Official sources
Official August 27 launch message from Bit Reactor.
Electronic Arts · Bit Reactor · Checked Aug 28, 2026Official campaign, platform, PC, permadeath and post-launch answers.
Electronic Arts · Checked Aug 28, 2026Official release-build combat and campaign rules.
EA Help · Checked Aug 28, 2026


