Measure three different outputs
TrainingRotation DPSA clean 90-second mechanical baseline.
FieldHunt uptimeDamage after movement, defense and recovery.
OutcomeClear consistencyMedian time and spread across five hunts.
The repeatable protocol
- 01Freeze the loadout
Record version, weapon state, armor, skills, food, buffs and temporary effects.
- 02Run a fixed rotation
Use the same target, hitzone and 90-second window. Report mistakes; do not silently reset them away.
- 03Take it into one fixed quest
Keep player count and conditions consistent. Record five complete runs.
- 04Publish the middle
Show median, best, worst and the reasons damage stopped.
What a result card includes
| Metric | Why it matters |
|---|---|
| Hit / rotation damage | Shows the mechanical ceiling under controlled conditions. |
| Skill trigger uptime | Reveals bonuses that look permanent on a build sheet but are not. |
| Sharpen / reload / stamina loss | Counts the maintenance cost of the build. |
| Median hunt time | Represents a repeatable outcome better than the fastest run. |
| Damage interruptions | Explains why comfort can beat a theoretical gain. |
What this lab will not claim
One monster cannot prove a universal best build. One record cannot represent a normal hunt. One creator’s calculation cannot replace a reproducible input sheet.
Results will remain marked as a testing framework until the full Ver. 1.041 loadout and run evidence is attached.