Field entry · Monsters

Rey Dau Weakness (Ray Dau)

Use Ice, avoid Thunder and attack the head only when the lightning line has resolved. This guide separates the answer players need from numerical data that still requires direct in-game capture.

Rey Dau in official Monster Hunter footage
Official game footageOfficial Arch-tempered Rey Dau hunt footageWatch trailer ↗

Rey Dau weakness: use Ice and target the head

The short answer: Ice is Rey Dau’s primary elemental weakness. Water is a usable secondary choice on several parts, but Thunder is resisted. For most weapons, the head is the best target when a real opening exists; use the wings when the head is unsafe or moving.

Best elementIcePrimary elemental choice.
SecondaryWaterUsable, but generally behind Ice.
AvoidThunderRey Dau resists its own element.
Best targetHeadCommit after the discharge, not before.
Important data boundary: this is a qualitative weakness answer checked against current monster data. Exact hitzone values, status thresholds and reward percentages remain unpublished until a direct current-client Hunter’s Notes capture is attached.

A repeatable Rey Dau hunt plan

  1. 01
    Prepare for Thunder, not every possible problem

    Raise Thunder resistance if lightning is causing carts. Bring the recovery and defensive tools your actual attempts prove you need; do not trade away all damage for theoretical safety.

  2. 02
    Stay off the center line

    Use a front-quarter position where the head remains readable without standing directly in front of the charged discharge. Keep enough stamina to move again after the first dodge.

  3. 03
    Wait for commitment

    Rey Dau is safest to punish after a large discharge, a resolved landing or a terrain-created knockdown. Start with a short guaranteed attack; extend only when the recovery is still visible.

  4. 04
    Convert wounds deliberately

    Use Focus Mode to confirm a reachable wound. Do not chase a head wound through a new lightning sequence when a wing or clean reset is available.

Reliable attack windows

WindowWhat to readSafe response
Large lightning dischargeThe head and body commit to a clear firing lineLeave the line, then close on the head during recovery
LandingThe flight path resolves into a grounded pauseUse a short punish first; do not assume a full combo
Reachable woundFocus Mode shows a wound without crossing the frontal lineTake the Focus Strike only when the exit remains open
Nest terrainRey Dau moves under a prepared environmental hazardTrigger the interaction and convert the knockdown
Head unavailableThe face is airborne, turning or chargingTake the wing or reset instead of forcing the weak point

The head produces the best opportunity only when you can reach it safely. A weaker part hit that keeps the hunt under control is better than missing the head and eating the next discharge.

Why Rey Dau hunts fall apart

  • Attacking during the charge: the visual effect is not the opening; the recovery after the discharge is.
  • Standing directly in front: move to the front quarter so the head is readable without occupying the lightning line.
  • Using a Thunder weapon: switch to Ice, a suitable Water option or a strong raw weapon you can operate reliably.
  • Overcommitting after landing: confirm the pause with a short punish before spending your longest animation.
  • Chasing every wound: a wound does not cancel Rey Dau’s next attack. Take it only when position and timing agree.

Rey Dau weakness FAQ

Is Rey Dau weak to Ice or Water?

Ice is the primary elemental choice. Water can still contribute on several parts, but it is generally the secondary option. Weapon quality and your ability to hit the head still matter more than choosing a poor Ice weapon only for the label.

What part should I break first?

Prioritize the head when the discharge or landing creates a safe opening. The wings are the practical fallback when the face cannot be reached without crossing the attack line.

Does this guide cover Arch-tempered Rey Dau?

The positioning principles transfer, but Arch-tempered Rey Dau has a separate difficulty and event context. Do not treat the timing or survival margin here as an exact Arch-tempered script.

Is Ray Dau the same monster as Rey Dau?

Yes. “Ray Dau” is a common misspelling. The official monster name is Rey Dau, the lightning-wielding apex of the Windward Plains.

Should I use exact weakness numbers from this page?

No. The page deliberately withholds exact hitzones and status thresholds until direct in-game evidence is attached. Use the qualitative priorities—Ice, head, safe recovery windows—without pretending they are a complete damage spreadsheet.

Official sources and review boundary

Official sources confirm Rey Dau’s identity, Windward Plains habitat, Sandtide relationship, lightning behavior and Arch-tempered context. The element summary is cross-checked against current monster data; exact numerical tables remain behind the direct-capture gate described above.

Read the Arkveld weakness and chainblade hunt guide →