Ravaged world archive · Mortal Shell II

Mortal Shell II All Sidearms and Their Roles

Track all eight Mortal Shell II sidearms, their locations and the combat problem each utility slot can solve, from interruption to range and crowd control.

All eight Mortal Shell II sidearm locations video thumbnail
Official game footageAll Sidearm LocationsWatch trailer ↗

Direct answer

Mortal Shell II has eight sidearms. Naylshotte comes through the prologue; the remaining tools are found in dungeons, taverns and boss routes across Fainweald and Mammon.

This guide separates official facts, independently cross-checked launch information and field-testing advice. Patch-sensitive costs, drop rates and damage values are omitted unless the current build and accessible evidence agree.

Quick route

  1. 01
    Claim Naylshotte during the prologue.
  2. 02
    Collect the Forgotten Crossbow and Troubadour's Lute in Fainweald.
  3. 03
    Use Mammon routes for Ballistazooka, Triarch Repeater, Cursed Child and Caged Hystrix.
  4. 04
    Assign one job—interrupt, break, range or crowd control—to the equipped sidearm.

The eight-sidearm checklist

The reviewed location material identifies Naylshotte, Forgotten Crossbow, Troubadour's Lute, Salvaged Trebuchaxe, Ballistazooka, Triarch Repeater, Cursed Child and Caged Hystrix.

Each is a utility decision. A sidearm earns its slot when it covers a weakness the primary weapon cannot answer safely.

  • Naylshotte — prologue.
  • Forgotten Crossbow — Flooded Village.
  • Troubadour's Lute — One-Legged Wolf tavern stage.
  • Salvaged Trebuchaxe — Ravaged Hideout route.
  • Ballistazooka — Mammon miniboss route.
  • Triarch Repeater — Mammon interior route.
  • Cursed Child — Sester's Abbey progression.
  • Caged Hystrix — Chamber of Becoming route.

Pick by function

Use ranged pressure when approaching a dangerous target is the problem. Use high break or interruption when a red attack must be stopped. Use confusion or crowd utility when several enemies collapse your melee spacing.

Ammo and Resolve discipline

Do not empty a sidearm at the start of every fight. Reserve charges for the move or target that the sidearm was selected to solve, then compare whether the saved resource created a safer route.

Location-proof checklist

For every pickup, record the region, nearest Beacon, dungeon or landmark, required boss or key, and the exit route. A name-only list is not enough for a completion run.

Watch the route or mechanic

The transcript was reviewed during material collection. Use the video for visual landmarks and timing; use the written guide to keep the decision sequence visible.

Accessible sources