Pop-up Camp answer: 47 fixed sites across five regions
The current field checklist contains 47 named Pop-up Camp sites: 13 in Windward Plains, 12 in Scarlet Forest, 8 in Oilwell Basin, 7 in Iceshard Cliffs and 7 in Ruins of Wyveria. Find a fixed site, set it up with the Camping Kit, then compare route value with the displayed safety rating.
All 47 Pop-up Camp coordinates
The list counts discoverable fixed sites, not the smaller number of camps you can keep active at once. Safety can be revised by the live game, so read the current setup prompt if it differs from this verified field list.
Windward Plains — 13 sites
| # | Map coordinate | Site name | Safety |
|---|---|---|---|
| 1 | Area 3 | South | Insecure |
| 2 | Area 4 | Mineral Cave | Safe |
| 3 | Area 4 | West | Dangerous |
| 4 | Area 6 | Valley Hideaway | Safe |
| 5 | Area 8 | Southwest | Dangerous |
| 6 | Area 8 | Southeast | Dangerous |
| 7 | Area 9 | Lookout Hill | Insecure |
| 8 | Area 10 | Southeast | Dangerous |
| 9 | Area 13 | Oasis | Dangerous |
| 10 | Area 13 | West | Insecure |
| 11 | Area 14 | Groundwater Vein | Safe |
| 12 | Area 16 | Bone Desert | Insecure |
| 13 | Area 16 | Northwest | Insecure |
Scarlet Forest — 12 sites
| # | Map coordinate | Site name | Safety |
|---|---|---|---|
| 1 | Area 6 | Flowering Rocks | Safe |
| 2 | Area 7 | Bower of the Great Tree | Dangerous |
| 3 | Area 8 | Underground Lake | Safe |
| 4 | Area 8 | South | Dangerous |
| 5 | Area 10 | Southwest | Dangerous |
| 6 | Area 12 | Northeast | Insecure |
| 7 | Area 14 | Southwest | Dangerous |
| 8 | Area 16 | Ruin Interior | Safe |
| 9 | Area 16 | Hidden Waterfall | Safe |
| 10 | Area 17 | Great Lake Shore | Insecure |
| 11 | Area 18 | Treetop Hill | Safe |
| 12 | Area 18 | West | Safe |
Oilwell Basin — 8 sites
| # | Map coordinate | Site name | Safety |
|---|---|---|---|
| 1 | Area 2 | Canyon Divide | Safe |
| 2 | Area 4 | Dilapidated Roadway | Dangerous |
| 3 | Area 8 | Middle Strata North | Dangerous |
| 4 | Area 9 | Middle Strata South | Insecure |
| 5 | Area 12 | Crimson Rivulet | Safe |
| 6 | Area 13 | Limestone Cavern | Safe |
| 7 | Area 14 | Mining Cave | Safe |
| 8 | Area 15 | Lower Strata North | Dangerous |
Iceshard Cliffs — 7 sites
| # | Map coordinate | Site name | Safety |
|---|---|---|---|
| 1 | Area 1 | Icy Shore | Safe |
| 2 | Area 6 | North | Dangerous |
| 3 | Area 7 | Watchtower | Safe |
| 4 | Area 15 | Upper Corridor | Safe |
| 5 | Area 18 | Sinkhole | Safe |
| 6 | Area 19 | Floating Rock Wall | Safe |
| 7 | Area 20 | Ancient Room | Safe |
Ruins of Wyveria — 7 sites
| # | Map coordinate | Site name | Safety |
|---|---|---|---|
| 1 | Area 2 | Crumbling Structures | Safe |
| 2 | Area 6 | Remnant Grove | Dangerous |
| 3 | Area 6 | Secluded Ruins | Safe |
| 4 | Area 6 | Southeast | Safe |
| 5 | Area 8 | Gap in Rubble | Safe |
| 6 | Area 9 | Entangled Canopy | Safe |
| 7 | Area 13 | Hidden Cave | Safe |
How to set up a Pop-up Camp
- 01Progress until the system is available.
The official starter guide describes Pop-up Camps as a feature unlocked as you progress; it does not publish one universal quest name for every current route.
- 02Find a suitable fixed site.
Pop-up Camps are limited to designated locations, so an attractive open space is not automatically a valid placement point.
- 03Use the Camping Kit prompt.
Confirm the site, read its current safety information and establish the camp.
- 04Test the route immediately.
Fast travel to the camp, mark the target or resource and check whether the real approach is shorter than the map suggested.
Camp risk, destruction and repair
Large monsters can discover and destroy a Pop-up Camp. The game assigns a risk rating based on the probability of that happening, so the most convenient site is not automatically the most stable one. A destroyed camp can be repaired for a small amount of Guild Points.
| Site profile | Best use | Trade-off |
|---|---|---|
| Near a repeated target route | Short farming loops and quick re-entry | Monster traffic may raise destruction risk |
| Near gathering branches | Ore, plants and route-based material runs | May be less useful for the next large monster |
| Safer peripheral site | Stable fallback and preparation point | Longer approach after fast travel |
What can you do at a Pop-up Camp?
Official PlayStation guidance says Pop-up Camps provide the same options as a base camp. They are fast-travel destinations, tent access points for item and equipment management, places to start quests and return points after fainting.
- Fast travel to shorten a hunt or gathering route.
- Restock items and change equipment through the tent.
- Start quests from a closer field position.
- Return after fainting when the camp is available.
- Customize the tent and furniture as the game permits.
How to choose the best camp location
- 01Name the job.
Target hunt, repeated material loop, exploration branch or safe fallback.
- 02Measure the final approach.
A nearby map icon can still require climbing, a detour or a different layer.
- 03Read the risk.
Decide whether the saved travel justifies possible repair and downtime.
- 04Keep a fallback.
Know which base camp or safer Pop-up Camp preserves the route if the preferred site is unavailable.
Pop-up Camp FAQ
Why can't I place a camp anywhere?
The system uses designated suitable sites. Find a valid location and use the current Camping Kit prompt rather than trying to place a free-form tent.
Can I fast travel to a destroyed camp?
A destroyed camp must be restored before it can serve the route again. Use the current map and camp state, then pay the shown Guild Point repair cost.
Should I always choose the safest camp?
No. A moderately risky camp can be the better operational choice when it removes enough repeated travel. Keep a safer fallback and review actual repair frequency.
Sources and completeness check
Official setup, functions, risk rating, destruction, Guild Point repair and customization guidance.
PlayStation · Capcom · Checked Aug 28, 2026Official confirmation of fixed suitable sites, fast travel, tent functions, quest starts and faint return behavior.
PlayStation Blog · Capcom · Checked Aug 28, 2026Structured camp-record audit used to compare names, region, area, safety, floor and internal position; the project marks the data as work in progress.
MHDB open-source project · Checked Aug 28, 2026The original checklist plus correction thread supplies the eight distinct sites missing from the open data extract.
Monster Hunter community field audit · Checked Aug 28, 2026A complete visual pass used to verify that the reconciled checklist represents 47 discoverable field sites.
AzuriteTV · YouTube · Checked Aug 28, 2026

