Field entry · Guides

Progression Guide

A spoiler-light route based on capability: what to learn, what to craft and what tells you that it is time to move on.

Six meaningful milestones

01

Establish the loop

Do now
Learn one weapon, Focus Mode, wounds and camp preparation.
Craft
Upgrade the weapon you can use reliably; avoid farming a full set without a reason.
Move on when
You can finish a normal hunt without running out of basic recovery.
02

Cross the regions

Do now
Open camps, observe map layers and complete side missions that unlock useful systems.
Craft
Replace badly outdated defense; keep materials for clear weapon upgrades.
Move on when
Your map and support systems reduce travel and restocking friction.
03

Close Low Rank

Do now
Treat the last Low Rank hunts as mechanical exams, not a permanent farming destination.
Craft
Build only what helps you cross into High Rank.
Move on when
High Rank equipment becomes available.
04

Rebuild in High Rank

Do now
Revisit monsters for the new reward pool and establish a general-purpose set.
Craft
Prioritize defense, core weapon skills and repeatable material sources.
Move on when
You can farm current targets without depending on a rare drop.
05

Define your endgame

Do now
Choose a goal: new weapons, optimized hunts, multiplayer support or high-difficulty clears.
Craft
Create alternatives before chasing perfect RNG.
Move on when
Your build has a stated job and known replacement path.
06

Ver. 1.041 challenges

Do now
Prepare target-specific sets for 10-star and Arch-Tempered encounters.
Craft
Spend rare resources only after the build is reconstructed and tested.
Move on when
Endgame remains a set of goals, not one final universal loadout.
Verification note: exact quest names and Hunter Rank gates remain withheld until captured from a fresh Ver. 1.041 progression run.

Rules that prevent wasted farming

  • Craft for the problem in front of you, not for an imagined final build.
  • Keep one reliable general set before branching into five elemental sets.
  • When rank changes, re-check reward pools before repeating an old route.
  • Side systems that save time compound across every later hunt.

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